1ccs, Sense of Negativism, and You

A small review for the definition of shmup for those who are not familiar with this term. Shmup, or simply shoot ’em up (not to be confused with the first-person genre i.e. Doom), is a genre where the objective is shooting down everything that is in place with enough reaction time to dodge incoming bullets or attacks. If you are still not familiar, then this article from racketboy can be a good read.

1cc, one credit clear, or simply in layman’s term, is simply beating the game within it’s factory setting, as in default settings, without continuing. This was initially the term, as a Filipino shmupper, that we didn’t get until sometime in the early 2000s or late 2010, most of us people will have to be ready to face our fears and get through our bigger challenges. This is the same case when we have to achieve certain goals like applying for a job without screwing up an interview, defending a thesis with a passing with at least major or minor revision, creating a product that will satisfy many customers with at least a market reaching more than a thousand or million, etc. But what about playing an arcade or console shmup on a single or with a friend, as in two players, with only one coin? The answer is always no. Why? This is due to the fact that the shoot ’em up genre is simply not that popular and for certain people that complain that it is very difficult or simply saying “cheating” without knowing that the player is simply doing good. Hence the part of the title of this article ‘Sense of Negativism’.

ImageThe oncoming bullets being dodged from the first boss of Raiden Fighters 2.

To start it off, there are many reasons to mention that the shmup community is very short in my country. First, there are people whining thing like ‘ang hirap naman niyan’ or ‘ang bilis naman, patay na agad.’ Well you guessed it. These are simply people who complain that shmups are really difficult. There are even some who troll people with ‘ang daya’ or ‘cheater’, or even saying ‘panget niyan’, just because they have not tried playing the game yet, be it a retro or a modern release. Of course, they are difficult but not all games somehow. Most shmup games are released in consoles, and with their emulators being released in different ports (e.g. PC has Fusion, MAME, Ootake, Nestopia, PSP has RIN, SMS+, NesterJ, etc.) And with those, you have all the time in the world to practice the genre without using continues and with the default amount of lives (as in, not changing the life and bomb stock settings) as changing it’s setting may mean consequences, such as the early Touhou Project games giving bonus score penalty for changing the life and bomb stock setting. You cannot even pause during the game, and do not even think about retrying in the middle of the run, so practice, practice, practice! (Op-op-oops! don’t even think about it! Example is Blue Wish Resurrection, which disallows pausing as it disables saving replays.) Practicing it, and finally mastering it and completing it within one coin or credit, takes substantial hours, days or weeks. While games like the Star Soldier series or Zanac/Aleste series and some shmups on this level takes around a few hours, days or weeks to finish, the bullet hell genre (e.g. Dodonpachi, Raiden Fighters, Touhou, etc.) may take around several weeks or months to do so.


Player (me), as a Slave, dodging and grazing the stage 5 boss’ attacks on Raiden Fighters 2.

These people have devoted their time onto 1cc-ing every single shmup, and it now includes me. And someday, I may even reach about a hundred. Remember, puso lang mga kapatid! Shmups within one credit require patience and concentration, WITHOUT interruption, because they are an achievement that one gamer and/or shmupper is destined for!

Recommended reads:

One credit completion by SHMUPtheory

‘Why are shmups so unpopular?’ by Continue?


ACPH Meeting 1 + More Raiden Fighters 2

It was a really tiring day yesterday when Anime Corner Philippines held a general meeting at the Japanese Garden at Rizal Park.


The first part of the meeting includes getting to know the current members, heads and admins of the group itself. This was then followed by a training ground where there was a Mob Dance Practice (for participants who would want to be part of the upcoming Cosplay Mania 2013) and the Marshall training. The first part of the training turned out to be quite a piece of cake, if you know most of the places and the layout of the floor and being helpful enough to support injured or people with disability. This was then followed by jogging march in which the entire garden must be circled around five times! (that’s right, five times!) And finally, the meeting concluded with the upcoming event operations of Anime Corner Philippines, which includes the following:

  • Cosplay Mania 2013 (I wish I could come, but my parents wouldn’t allow me for now and do not know how to get home from SMX 😥 )
  • Anniversary Picnic (same place, October 25th)
  • Photoshoot (November 10th, at the Ninoy Aquino Parks and Wildlife Center)

Welp, that’s it for now. And here’s the group pic!


Full photo album (please do not forget to give credit!)

Oh, and for something good today, here’s a score for today’s Raiden Fighters 2!

Managed to score a bit well, but still couldn’t not get around 1 million a bit. 😦


Finally! 100 million on Raiden Fighters 2!!

Finally! 100 million on Raiden Fighters 2!!

Welp, after a huge struggle since playing this, I have finally made it to the 100 million club in this cool arcade game. Btw, it was Plasmo who motivated me to get to this mark. This was done by grazing more on stage 1 and on the final boss, and with the help of IcarusFW’s strategies in his youtube video. Well, who knows, I might get into this again anytime soon.

Another day, another Raiden Fighters 2.

Another day, another Raiden Fighters 2.

I was wide awake by around 5:40 A.M. today, and got back to this game over and over again until I can score that much higher. This scoring thing took a lot of practice, hard work and determination. It was all when I first playing this on MAME back in 2008. And three years after that, I managed to beat the game successfully. Managed to find all the Miclus locations but not all of the Fairies as some may be tricky to find.

P.S. Also managed to clear this again…


P.S. This is Special Boss Mode.

Soldier Soldier Winter Festival 2004 – Counterstop Clear

This is a 1cc counterstop clear run of Score Soldier Winter Festival 2004, a freeware doujin shmup by Hello World Project, on Normal Difficulty. The majority of the milking is coming from utilizing the special weapon in various stages to get a huge amount of lives. And in this video, I kept suiciding on the last boss in favor of additional red/blue orb items, in which also gives out 1up after 1up later on. The only drawback beyond this is that the last part of the final stage is insane, in which enemies throw fast bullets and also the slowdown because of too many sprites in-game. I try to stay in the corner as much as I can to avoid this situation and to avoid the game from crashing, and it did become successful.

Download the game: http://homepage2.nifty.com/isshiki/ss2004win.zip

Soldier Blade (No Miss Clear)

Showcasing one of my first videos for my blog is an ALL Clear run of Soldier Blade. It is the fifth entry of the Star Soldier series, and the third release for the PC Engine. The game is known for it’s colorful graphics, decent level design, and cooler bosses. This new video shows me attempting to beat the game without dying on Normal Mode.